Junior Programmer (Oct 2013 - Mar 2015)
Real-time computer graphics group (ARTEC), IRTIC, Universitat de València.
Simulation of mobile harbour cranes, interactive 3D applications with AR technology for desktop and mobile, research on new models for interaction based on haptic devices, development of a CAVE environment solution for Unity.
IT systems technician (Jul 2013 - Jul 2013)
L'Alcúdia's Town Hall
Maintenance of desktop and office devices.
Degree in Multimedia Engineering (Sep 2010 - Sep 2015)
Higher Technical School of Engineering (ETSE), Universitat de Valencia
The Degree in Multimedia Engineering provides a multidisciplinary training in both computer engineering and audiovisual media, enabling the students to fullfill the needs of the information and communication technology (ICT) industries. Knowledge in software design and development, computer graphics, physically based animation, GPGPU computing and web development technologies are some of the skills the degree while performing this degree.
Lab technician (Mar 2010 - Jul 2010)
3D Imaging and Display Group, Optics Dpt., Universitat de València
Design and implementation of electronic systems for ongoing research lines, software development for LabView-based systems.
Certificate of Higher Education (CFGS) in Electronical Products Development (Sep 2009 - Jun 2010)
C.I.F.P.Luís Suñer Sanchís, Alzira (Valencia), Spain
This certificate provides the student with the technical know-how for the design and development of small electronic devices, the skills for the maintenance of professional equipment and the required administrative abilities for the management of a small company or workshops.
IT systems maintenance (Mar 2009 - Jun 2009)
Sènia Informàtica, Algemesí (Valencia), Spain
Maintenance of home and bussiness IT systems.
Vocational Education and Training (CFGM) on Consumers Electronical Equipment (Sep 2006 - Jun 2009)
C.I.F.P. Luís Suñer Sanchís, Alzira (Valencia), Spain
This certificate provides the student with the technical know-how for the installation and maintenance of IT systems, video and sound devices, along with the ability to analyze and develop basic electronical systems.
Profficiency with different programming languages
Included but not limited to C, C++, C# and Java.
Real-time Computer Graphics and related technologies
Including GPU HAL such as OpenGL and WebGL and shading languages such as GLSL, HLSL and CG.
Parallel Computing using GPUs
Through GPGPU platforms such as OpenCL and DirectCompute.
Particles, rigidbodies, softbodies, cloths, ropes, hair, fluids...
Knowledge of their architecture, design and typical management modules: scene, graphics, audio, physics, input, and so on. Extense experience with the Unity game development engine.
Software Engineering and Project Management
Systems analysis, specification and design from a set of functional and non-functional requirements using UML diagrams, design patterns and other engineering techniques. Project management for temporal and cost estimation and management.
3D Modelling and Texturing Software
Knowledge on 3DS Max and Adobe Photoshop. Able to create programmer-art masterpieces.
Allows me to drive any car that's not sentient or has a flux-capacitor.