Rigidbody Dynamics

Simulation Course

Description

A simple rigidbody dynamics implementation based on David Baraff's course. The system implements the basic management of a rigid object motion, employing forces and torques to alter the object's angular momenta. Collisions are handled using penalty forces. A small pool scene was built to demonstrate it's effects, however, due to time constraints, we couldn't build a complete game.

  • Unity
  • CSharp