Physically-based particle systems

Simulation Course

Description

A simple particle system for the simulation of some force-based behaviours: collisions, mass-springs, friction, and so on. Two frameworks were built. One upon WebGL through the usage of ThreeJS and another one in C++ with OpenGL. Both support the usage of different time integrators (Implicit Euler, RK2, RK4).

  • WebGL
  • ThreeJS
  • Mass-Spring