ARPenguin

Undergraduate Animation Course

An interactive application using augmented reality with the ARToolkit library. The application shows a little penguin in an AR marker that can interact with other markers present in the scene. The other markers show a fish and a speaker, that is interpreted by the penguin as food and music respectively. This way, the penguin moves to the other markers in order to eat the fish or dance to the music. The user can move the markers around the scene to interact and play with the little animal.

  • ARToolkit
  • C++
  • OpenGL
  • glut

Gallery

Other works

Ocean surface simulation with heightfields and wave particles

Pathfinding

ARPenguin